Dark Crystal is an A-Grade armor in three kinds: Heavy, Light and Robe. Each kind has its own set effect while you wear the whole set. Dwarves craft the pieces (see Recipes: A-Grade Armor); a craft gives the sealed piece and a town Blacksmith breaks the seal. Each piece also has a Masterwork version: see Dark Crystal Armor: Masterwork.
Heavy
| Piece | P. Def. |
Dark Crystal Breastplate | 171 |
Dark Crystal Gaiters | 107 |
Dark Crystal Helmet | 69 |
Dark Crystal Gloves - Heavy Armor | 46 |
Dark Crystal Boots - Heavy Armor | 46 |
Set effectall 5 pieces
Max HP+10%
P. Def.+15%
Resistance to Paralysis+50%
Base statsSTR −2CON +2
With
Dark Crystal Shield shield defense 243
Shield defense rate+18%
Light
| Piece | P. Def. |
Dark Crystal Leather Armor | 128 |
Dark Crystal Leggings | 80 |
Dark Crystal Helmet | 69 |
Dark Crystal Gloves - Light Armor | 46 |
Dark Crystal Boots - Light Armor | 46 |
Set effectall 5 pieces
Atk. Spd.+4%
P. Atk.+4%
Resistance to Paralysis+50%
Base statsSTR +1CON −1
Robe
| Piece | P. Def. / Max MP |
Dark Crystal Robe | 139 / MP +665 |
Dark Crystal Helmet | 69 |
Dark Crystal Gloves - Robe | 46 |
Dark Crystal Boots - Robe | 46 |
Set effectall 4 pieces
P. Def.+8%
Casting Spd.+15%
Lower chance to have casting interrupted
Resistance to Paralysis+50%
Base statsWIT +2MEN −2
Enchant bonus
When every piece of the set is enchanted to +6 or more, the set gets an extra bonus, and it grows again at +12, +16 and +25. The lowest enchant among the pieces counts (the shield does not). Each row is the whole bonus at that enchant. In the Olympiad, a piece counts at most at the Olympiad enchant limit.