Starter towns → early arcs
Live chapter: 13 — Eternal Legacy
The enchant limit reaches its ultimate cap of +25, representing the absolute maximum power achievable. All raid bosses and instances remain available. Instances available: Kamaloka Solo, Imperial Tomb , Imperial Tomb, Shilen's Messenger, Zombie Lord Crowl, Kamaloka Extream, Orfen, Core, Zaken, Queen Ant, Baium, Scarlet Van Halisha, Antharas, Valakas, Freya, Beleth.
Early focus
- Enchant ladders & tattoos that climb with each Chronicle.
- Rotating newbie-friendly events so recruits learn the ropes.
- Kamaloka & familiar camps — patterns before bigger swings.
Castles & clan warfare
Power spikes track patch cadence — watch News
Clan halls, contested castles, and structured PvP formats turn guild rivalry into weekly headlines — where politics meets progression.
Mid-game beats
- Castle windows & politics once gates finally open.
- TvT, CTF & Deathmatch rotations alongside raid ladders.
- CE/BE bands widen; bosses climb from Easy toward Hard.
Noblesse, Hero gear & EPIC hunts
Enchant caps climb — prep for antharas-tier hunts
Late Chronicles unlock Noblesse, Olympiad, Mammon-tier crafts, and raid cycles built for coordinated alliances finishing their kits.
Late focus
- Noblesse quests, Hero weapons & enchant milestones.
- EPIC rotations — Orfen through Valakas — staged across arcs.
- Party farms & Sailren-tier beats for committed alliances.
Promised — still in motion
- Friendlier forum recruiting flows.
- Party systems polish (quality-of-life passes).
- Native hints & onboarding for new players.