How to Enter: Frintezza

How to reach Frintezza: the scroll your command channel leader needs, the Imperial Tomb Guide, the 35-minute run through the halls, and the rules inside the tomb.

Guides 2 min read

Contents
  1. How to enter
  2. The halls
  3. Rules inside the tomb
Location Last Imperial TombYou need A command channel of 4-5 parties, its leader holding Frintezza's scrollChronicle From Chronicle 11

This guide is the way to Frintezza: what you need, the road in, and the rules on the way. For the fight itself (skills, weaknesses and drops), see Frintezza. The quest steps are on Frintezza's Scroll: Last Imperial Prince and Journey to a Settlement.

You need a command channel of 4 or 5 parties, and its leader needs a Frintezza's Magic Force Field Removal Scroll. The scroll comes from two quests, both given by the Nameless Spirit.

How to enter

StepWhat to doCost
1Talk to the Global Gatekeeper in any town, press Teleport to another Town and choose The Town of Goddard. Skip this step if you are already in Goddard.120,000 Adena
2Talk to the Global Gatekeeper in Goddard, press Teleport to Retail Level up Grounds and choose Wall of Argos.77,000 Adena
3Walk south-east through the canyon to the Imperial Tomb. The Imperial Tomb Guide stands at its entrance.-
4Gather your whole command channel next to the Guide. The command channel leader talks to him and chooses to enter.1 scroll

The Guide only lets in a command channel of 4 or 5 parties, and only when every member stands close to him. Only one command channel can be inside at a time.

The halls

Each party lands at a different spot in the first hall. From that moment you have 35 minutes to reach the door of Frintezza's room. A countdown shows on your screen. If time runs out, everyone is sent out near Goddard and the tomb resets.

HallWhat to do
1. Hall KeepersThe hall is guarded by Hall Keepers (level 78) and has Hall Alarm Devices. Each device you destroy has a chance to shut the whole alarm down (one of the four always does). Otherwise it calls more Hall Keepers. When the alarm goes off, the Hall Keepers disappear and the doors open.
2. Dark ChoirThe Dark Choir (level 78) plays in the next hall. Kill all of them: when the last one dies, the door to Frintezza's room opens.
The countdown stops as soon as someone reaches the door of Frintezza's room. The performance begins 10 minutes later. Use that time to gather and buff.

Rules inside the tomb

The Last Imperial Tomb is not an epic boss zone. The one-character-per-PC, 18-per-clan and PvP-zone rules of the other epic bosses do not apply here.