The Blazing Swamp is a farm zone of hot marshes. Every monster is level 80 and drops Blazing Volcanic Powder. Both teleports land on its north side; the swamp stretches south from there, and the strongest monsters, the Hames Orc Shamans and Overlords, wait at its far south end, up the slopes.
Most monsters here are passive. Only the Judges of Marsh, the Conjurer Bat Lords, the Lava Wyrms and the Hames Orc Overlords attack on sight.
Getting there
Talk to the Global Gatekeeper in any town and press Teleport to Farm Areas. Both spots open in Chronicle 1.
| Teleport | Where it lands | Cost |
|---|---|---|
| Blazing Swamp | The north side of the swamp. You must be level 80. | 1,750,000 Adena |
| Blazing Swamp [East] | North-east of the first spot | 1,930,000 Adena |
Gatekeeper Ziggurat in Giran lists both spots too.
Monsters
All level 80.
| Monster | Where | Aggressive | Powder per drop |
|---|---|---|---|
| Glow Wisp, Marsh Predator | Next to the teleports | No | 1 - 2 |
| Hames Orc Scout | Next to the teleports | No | 1 - 3 |
| Judge of Marsh | North side | Yes | 1 - 2 |
| Tulben | North side | No | 1 - 2 |
| Lava Wyrm | The middle of the swamp | Yes | 1 - 4 |
| Hames Orc Footman, Hames Orc Sniper | The middle of the swamp | No | 1 - 3 |
| Conjurer Bat Lord (with Conjurer Bats) | The middle and south | The Lord: yes | 1 - 2 |
| Cursed Guardian | Far south | No | 1 - 4 |
| Hames Orc Shaman | Far south | No | 1 - 5 |
| Hames Orc Overlord | Far south | Yes | 1 - 7 |
Drops
Chances are per kill (drop) or per successful Sweep (spoil).
| Item | Drop | Spoil | From |
|---|---|---|---|
| 25% | - | Every monster. The Hames Orc Overlords give the most. | |
| 50% | 100% | Every monster. The Lava Wyrm spoils it at 50%. Amounts in the table above. | |
| - | 15% | Spoil only: Lava Wyrm. Treasure Chests drop it at 3%. | |
| 12.5% | 100% | Every monster. | |
| 6.25% | 50% | Every monster. | |
| 5% | - | Every monster. |
Seal Stones: from about 1,350 - 2,600 Blue Seal Stones from a Conjurer Bat to 6,450 - 12,800 from a Hames Orc Overlord. A Talisman of Abundance adds to them. The Dusk Priestess (Seal Stones Trader) in the towns turns them into Ancient Adena (I want to contribute the Seal Stones.): 3 per Blue, 5 per Green and 10 per Red Seal Stone.
Treasure Chests
A box and a mimic wait in each chest spot among the monsters and come back 9 minutes after they are gone. Only Unlock (Treasure Hunter, Plains Walker, Abyss Walker and their third classes) opens a box: a failed Unlock or a normal hit makes it explode and vanish. A mimic is a monster, so kill it. Boxes and mimics drop the same loot, and every line is rolled on its own.
| Item | Chance | Amount |
|---|---|---|
| 100% | 280,000 - 595,000 | |
| 100% | 7 - 15 | |
| 3% | 1 |
What the loot is for
| Material | Used for |
|---|---|
| The Royal Right and Royal Demon Tattoos, and 20 per Warsmith's Holder. | |
| 5 per Warsmith's Holder. |
The town Blacksmiths craft the Warsmith's Holder (Make Item).