Nightmare is an A-Grade armor in three kinds: Heavy, Light and Robe. Each kind has its own set effect while you wear the whole set. Dwarves craft the pieces (see Recipes: A-Grade Armor); a craft gives the sealed piece and a town Blacksmith breaks the seal. Each piece also has a Masterwork version: see Nightmare Armor: Masterwork.
Heavy
| Piece | P. Def. |
Armor of Nightmare | 293 |
Helm of Nightmare | 73 |
Gauntlets of Nightmare - Heavy Armor | 49 |
Boots of Nightmare - Heavy Armor | 49 |
Set effectall 4 pieces
P. Atk.+4%
Resistance to Sleep+70%
Resistance to Hold+70%
Base statsCON +2DEX −2
With
Shield of Nightmare shield defense 256
Reflects the damage you take back to the attacker5%
Light
| Piece | P. Def. |
Nightmarish Leather Armor | 220 |
Helm of Nightmare | 73 |
Gauntlets of Nightmare - Light Armor | 49 |
Boots of Nightmare - Light Armor | 49 |
Set effectall 4 pieces
M. Def.+15%
Accuracy+10
Resistance to Sleep+70%
Resistance to Hold+70%
HP Regeneration+4%
Base statsDEX +1CON −1
Robe
| Piece | P. Def. / Max MP |
Nightmare Robe | 147 / MP +718 |
Helm of Nightmare | 73 |
Gauntlets of Nightmare - Robe | 49 |
Boots of Nightmare - Robe | 49 |
Set effectall 4 pieces
MP Regeneration+4%
M. Atk.+8%
Resistance to Sleep+70%
Resistance to Hold+70%
Base statsINT +2WIT −2
Enchant bonus
When every piece of the set is enchanted to +6 or more, the set gets an extra bonus, and it grows again at +12, +16 and +25. The lowest enchant among the pieces counts (the shield does not). Each row is the whole bonus at that enchant. In the Olympiad, a piece counts at most at the Olympiad enchant limit.